


Go, which is much more complex than either of those two, has finally been "solved" too - but only when run on computers with power way beyond what is available to ordinary players, and also only after many decades of R&D. The only games that have competitive AI given a level playing field are the extremely simple ones Even chess or backgammon, which from a perspective of complexity are about as easy as they get while still being games of interest to adults, took decades of dedicated R&D by many people around the world to be developed to a point where they were competitive with strong players - and decades more to compete with top players. If wishes were fishes, nobody would starve. If you're a modder and want to take a look at these for yourself, I found them in the data.pak under db/campaign_difficulty_handicap_effects_tables If anyone knows what conquest_resistance_to_occupation_mod and replenishment_characters refer to, be sure to leave a comment.

"conquest_resistance_to_occupation_mod: 70"Īnd at legendary they also get more bonuses: Slave impact on public order reduced by 80%īuilding construction costs reduced by 30% "conquest_resistance_to_occupation_mod: 40" Slave impact on public order reduced by 30%Īgent success chance reduced by 5% (so it's actually a penalty)īuilding construction costs reduced by 15% For the most part they're pretty simple, but I've put some weird ones in quotes. Total War game files have always been notoriously opaque, so there's a bit of speculation on my part about what all the effect strings mean. I've been poking around the Warhammer 2 data paks recently and thought others might be interested in how the difficulty affects the AI.
